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what is the best way to get where a players hitbox actually is when they are on a ground placed gun or anti air ..as the game displaces the body and the bones are in or on the actual gun or anti air weapon , what is the best way to get a hit spot of the person manning that gun or weapon?
You're trying to say you can not aim at and hit the head bone when they are on them objects? I have no problem aiming at player bones regardless of what they are using.
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This is because you have 2 player info classes on the CPlayer, one for in a object like vehicle and one for normal walking etc.
The problem is that you need to use the second, in object, CPlayerInfo for getting the matrix to multiply with but not for the bones because that will return car bones...
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This is because you have 2 player info classes on the CPlayer, one for in a object like vehicle and one for normal walking etc.
The problem is that you need to use the second, in object, CPlayerInfo for getting the matrix to multiply with but not for the bones because that will return car bones...
If you cast a PlayerControlObject to Soldier and access the skeleton you'd crash rather then returning a car bone..