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Hipfire No-Spread
Old 02-22-2010, 10:25 PM   #1
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Hipfire No-Spread

Does anyone know how to code a hack in C++ that makes every shot, fired from the hip go exactly into the middle of the crosshairs. Maybe some kind of hook at the function, that calculates the random spread to make it calculate zero, or whatever you think is possible.
Could someone please give me a short instruction on what to do for this.

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Old 02-22-2010, 11:05 PM   #2
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calculate the spread and subtract it from your viewangles.
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Old 02-23-2010, 03:53 PM   #3
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Start with no spread for full auto weapons first and make that work then adjust offset to sync it with game for single shot weapons (no scoping).

It's not really random, there is a float table with 1024 random floats populated when you join a server but there is a counter that points to the next float to be used. It uses 2 each shot, one for pitch and one for yaw and the function creates an impulse vector. Time to do some reversing, when you have some code and need help then post it. The function is easy to find with all the BF2 info floating around.

It's simply a matter of reversing the deviation function's math and applying the opposite to your aim.
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Old 02-23-2010, 05:09 PM   #4
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No need for the view angles, I don't need a No-Recoil hack, but thanks very much about the information on this float table. This actually means, that one only has to get the offsets of either the float table if it's not dynamically generated, or the pointer to the next float, or of the function that uses the float, right?

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Old 02-23-2010, 05:37 PM   #5
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Quote:
Originally Posted by RikuXan View Post
No need for the view angles, I don't need a No-Recoil hack, but thanks very much about the information on this float table.

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Err. There is a need for the view angles. You have to correct them because you cannot simply remove spread as it's checked server side.
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Old 02-23-2010, 07:22 PM   #6
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Okay, but could you explain to me, how the view angle is related to where in your cross hairs the bullet lands? Trust you, but I can't work out where the connection is.

PS: I actually only really know how to code C/++ and basics of assembler etc. pretty new to all this.
PS2: Nice Avatar Big Dave .

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