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Bf2 Objects
Old 02-19-2010, 03:35 PM   #1
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Bf2 Objects

how would i get the object name using intersect
if (p_Object ) {print ("%s",p_Object - > etcetc->objectname)} //..... ( string )

bf2 crashes.

or make intersect ignore certain objects like fences ?

nm : fixed



[Auto Merged - 1:47:29 UTC]

some screens of my hack , works on punkbuster , returns black screenshots , has all the usual like aimbot ,auto bone ,autoknife , esp , no spread, remove's , visible checks etc etc etc





i may release it soon.

Last edited by kath; 02-20-2010 at 03:08 AM.
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Old 02-24-2010, 03:22 PM   #2
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Looks nice ! I hope u will release it.
For what version is this hack?
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Old 02-24-2010, 04:33 PM   #3
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From the looks of it, It is 1.41 or 1.5 If I am correct.
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Old 02-25-2010, 10:14 AM   #4
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bf2 1.5 .

i am working on 2142 right now



so the bf2 hack is on hold.

Last edited by kath; 02-25-2010 at 10:20 AM.
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Old 02-26-2010, 01:15 AM   #5
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Originally Posted by kath View Post
so the bf2 hack is on hold.
Thread closed then. As it serves no point.
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