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RCON "Server Mod"
Old 02-08-2010, 12:18 PM   #1
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Post RCON "Server Mod"

For this mod will (only) the RCON access from the BF2 server is required. Since there are some commands that need to be Submitted, I have used here the sake of simplicity, the internal client BF2 RCON console together with a AutoHotkey script.

Origin for this mod approach is a "ranked servers" have been where the admins, the Times had the "control points" greatly reduced. They took a vehicle and positioned it as the only vehicle in the CP-radius and the "player" when leaving the vehicle is not in CP-radius. Two players player_team 1 "and" player_team 2 ", alternately rising and thus take over control of the Flagenpunktes only with the help of the vehicle.

The server needs to type the commands to be run and have fully galad the core values. For the full application of the revised values, the map would have to type the commands to be restarted should the card be reloaded, all values back in original condition.

AutoHotkey-Example
AutoHotkey.ini
Code:
; AutoHotkey:  Version: 1.x
; Language:    English
; Platform:      WinVista x64
;
;
; Only run this script when bf2.exe is running in the foreground
;
#SingleInstance force
#InstallKeybdHook

;rcon password, here "Myp7n5yP"
rconpw = Myp7n5yP

SetTimer, KeepRunning
return

KeepRunning:

; Get the process name of the active window (i.e. Notepad.exe)
WinGet, szProcessName, ProcessName, A
if szProcessName = bf2.exe
{
Suspend, off
}
else
{
Suspend, on
}
return

;
; Disable the Window's keys so they don't switch to desktop while in-game
;
$LWin::   ; Left Windows Button
$RWin::   ; Right Windows Button
; Do nothing
return

$^CapsLock::
ExitApp
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Pressing Ctrl+V while BF2 is active
;
;Ctrl+V
$^v::
SetKeyDelay, 30,30
Send,  %clipboard%
SetKeyDelay, 0
return

;Ctrl+NumPAD 0
$^Numpad0::
SetKeyDelay, 20,20
Send,  rcon exec %clipboard%
SetKeyDelay, 0
return

;Ctrl+NumPAD 1, Demolition with "XButton2"
^$Numpad1::

SetKeyDelay, 15,15
Send, {Enter}
Send, rcon login %rconpw%{ENTER}
SetKeyDelay, 0

FileRead,list,O:\001_FTP\Spielen\Battlefield\Battlefield 2\Server\00_cheats\CP_MOD_SK_64.txt
StringSplit,liste,list,`n,`r

Loop %liste0%
{
SetKeyDelay, 15,15
CPMOD:=liste%A_INDEX%
Send, rcon exec %CPMOD%{ENTER}
SetKeyDelay, 0

GetKeyState, state, XButton2, P
if state = D
break  
}
Return

;Ctrl+NumPAD 2, Demolition with "XButton2"
^$Numpad2::

SetKeyDelay, 30,30
Send, {Enter}
Send, rcon login %rconpw%{ENTER}
SetKeyDelay, 0

FileRead,list,O:\001_FTP\Spielen\Battlefield\Battlefield 2\Server\00_cheats\OS_MOD_SK_64.txt
StringSplit,liste,list,`n,`r

Loop %liste0%
{
SetKeyDelay, 30,30
OSMOD:=liste%A_INDEX%
Send, rcon exec %OSMOD%{ENTER}
SetKeyDelay, 0

GetKeyState, state, XButton2, P
if state = D
break  
}
Return

;Ctrl+NumPAD 2, Demolition with "XButton2"
^$Numpad9::
FileRead,list,O:\001_FTP\Spielen\Battlefield\Battlefield 2\Server\00_cheats\password.txt
StringSplit,liste,list,`n,`r
Loop %liste0%
{
SetKeyDelay, 20,20
pword:=liste%A_INDEX%
Send, {Enter}
Send, rcon login %pword%{ENTER}
Sleep 500

SetKeyDelay, 0
GetKeyState, state, XButton2, P
if state = D
break  
}
Return
CP_MOD_SK_64.txt
Code:
gameLogic.setDefaultNumberOfTicketsEx 64 1 1337
gameLogic.setDefaultNumberOfTicketsEx 64 2 1337
ObjectTemplate.active CPNAME_SK_64_hotel
ObjectTemplate.radius 6
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_square
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_suburb
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_trainaccident
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_gatehouse
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_cementfactory
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_warehouse
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.active CPNAME_SK_64_factory
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
OS_MOD_SK_64.txt
Code:
Object.active id2046
Object.absolutePosition -198.799/155.901/-2.750
Object.setControlPointId 26

Control Points

The command line needs to be specified here "rcon exec <command>" be placed in front because the internal client BF2 RCON console with "Unauthorized Method" would reply.


A "control point" is created on the BF2 engine via the following commands:
Sample: map_name -> Strike_at_Karkand, game_mode -> gpm_cq, map_size -> 64, cp -> gasstation (??Tankstelle??)
Excerpt from: "BF2_Server directory"\mods\bf2\Levels\Strike_at_Karkand\server.zip ->\gamemodes\gpm_cq\64\GamePlayObjects.con

Code:
rem ********** Control Points **********
rem [ControlPointTemplate: CPNAME_SK_64_gasstation]
ObjectTemplate.create ControlPoint CPNAME_SK_64_gasstation
ObjectTemplate.activeSafe ControlPoint CPNAME_SK_64_gasstation
ObjectTemplate.modifiedByUser dgo
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName CPNAME_SK_64_gasstation
ObjectTemplate.radius 10
ObjectTemplate.team 2
ObjectTemplate.controlPointId 13
ObjectTemplate.timeToGetControl 0
ObjectTemplate.timeToLoseControl 0
ObjectTemplate.unableToChangeTeam 1
...

 

if v_arg1 == host

rem [ControlPoint: CPNAME_SK_64_gasstation]
Object.create CPNAME_SK_64_gasstation
Object.absolutePosition -161.030/161.287/-262.828
Object.layer 3
...

 

endIf
Change the value of the BF2 server client internal RCON-Console
Sample: map_name -> Strike_at_Karkand, game_mode -> gpm_cq, map_size -> 64, cp -> gasstation (??Tankstelle??)
Code:
ObjectTemplate.active ControlPoint CPNAME_SK_64_gasstation ; aktiviert die zu bearbeitene Objektvorlage
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.radius 10 ; Ationsradius des CP, ACHTUNG der BF2 client_hud nimmt dennoch den Originalwert
ObjectTemplate.team 2 ; Team-Zuweisung (0=Neutral, 1=China/MEC, 2=USMC)
ObjectTemplate.areaValueTeam1 13
ObjectTemplate.areaValueTeam2 13
ObjectTemplate.timeToGetControl 0 ; Übernahme der Kontrolle in "ms"
ObjectTemplate.timeToLoseControl 0 ; Verlusst der Kontrolle in "ms"
ObjectTemplate.unableToChangeTeam 1 ; nicht Kontrollierbar durch Team "x" (1=China/MEC, 2=USMC)
Object Spawner

An "object spawner" is created on the BF2 engine via the following commands:

Sample: map_name -> Strike_at_Karkand, game_mode -> gpm_cq, map_size -> 64, cp -> gasstation (??Tankstelle??)
Excerpt from: "BF2_Server directory"\mods\bf2\Levels\Strike_at_Karkand\server.zip ->\gamemodes\gpm_cq\64\GamePlayObjects.con

Code:
rem ********** Object Spawner **********

...

rem [ObjectSpawnerTemplate: CPNAME_SK_64_gasstation_HeavyJeep_0]
ObjectTemplate.create ObjectSpawner CPNAME_SK_64_gasstation_HeavyJeep_0
ObjectTemplate.activeSafe ObjectSpawner CPNAME_SK_64_gasstation_HeavyJeep_0
ObjectTemplate.modifiedByUser dgo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 JEP_VODNIK
ObjectTemplate.setObjectTemplate 2 USJEP_HMMWV

...

 

if v_arg1 == host
...
rem [ObjectSpawner: CPNAME_SK_64_gasstation_HeavyJeep_0]
Object.create CPNAME_SK_64_gasstation_HeavyJeep_0
Object.absolutePosition -133.582/161.298/-283.208
Object.rotation -90.000/0.000/0.000
Object.setControlPointId 13
Object.layer 3

...

endIf
Change the value of the BF2 server client internal RCON-Console
Sample: map_name -> Strike_at_Karkand, game_mode -> gpm_cq, map_size -> 64, os -> CPNAME_SK_64_gasstation_HeavyJeep_0
Code:
ObjectTemplate.active ObjectSpawner CPNAME_SK_64_gasstation_HeavyJeep_0 ; activates the object to edit template
ObjectTemplate.setObjectTemplate 1 JEP_VODNIK ; Vehicle Allocation for Team 1, ATTENTION "server crash" in non Regitrierten vehicle for the map
ObjectTemplate.setObjectTemplate 2 USJEP_HMMWV ; Vehicle Allocation for Team 2, ATTENTION "server crash" in non Regitrierten vehicle for the map

 

Object.active id2046 ; activates the object to be processed
Object.absolutePosition -133.582/161.298/-283.208 ; Position on the map (x/y/z)
Object.rotation -90.000/0.000/0.000 ; Guidance on the map (x/y/z)
Object.setControlPointId 13 ; Control point allocation
1. Sample command sequence for Strike_at_Karkand, gpm_cq, 64
new location near "CPNAME_SK_64_hotel" and change the "event_cp_id"
Code:
Object.active id2046
Object.absolutePosition -198.799/155.901/-2.750
Object.setControlPointId 26

2. Sample command sequence for Strike_at_Karkand, gpm_cq, 64
As the first example, the ID will be read out to the right "object spawner" would ..
Code:
ObjectTemplate.active CPNAME_SK_64_gasstation_HeavyJeep_0
Object.listObjectsOfTemplate
.. which for this example (BF2 Server v1.5.3153-802.0) is always the same,
you could also create on the basis of the object template, a new object


Code:
Object.create CPNAME_SK_64_gasstation_HeavyJeep_0
Object.absolutePosition -198.799/155.901/-2.750
Object.rotation -90.000/0.000/0.000
Object.setControlPointId 26
translated by google (German > English)
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Old 02-08-2010, 02:43 PM   #2
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Can you please translate this into english? Because this is english speaking forum
thank you
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Old 02-09-2010, 08:06 AM   #3
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Since you need RCON access this is rather useless, no?
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Old 02-09-2010, 08:34 AM   #4
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This is a server mod and not a client side hook
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Old 02-10-2010, 02:58 PM   #5
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This is and will complement an unsorted

The command line needs to be specified here "rcon exec <command>" be placed in front because the internal client BF2 RCON console with "Unauthorized Method" would reply.

Ticket_Mod:
Code:
gameLogic.setNumberOfTickets <team> <tickets> ; Allocation of the ticket value of active play, "team" (1=China/MEC, 2=USMC)

gameLogic.setNumberOfTickets 1 1337
gameLogic.setNumberOfTickets 2 1337

 

gameLogic.setDefaultNumberOfTicketsEx <map_size> <team> <tickets> ; Allocation of the ticket value of the active card, "mape_size" (16,32,64), "team" (1=China/MEC, 2=USMC)
gameLogic.setDefaultNumberOfTicketsEx 64 1 1337
gameLogic.setDefaultNumberOfTicketsEx 64 2 1337

Commander_Supply_Mod:
Code:
gameLogic.supplyDropHeight <int> ; Discharge height of "m"
gameLogic.supplyDropNumSecsToLive <int> ; Period of use (not used) in "ms"

gamelogic.getTeamDropVehicle <team> ; sedate vehicle for each team

gamelogic.setTeamDropVehicle <team> <string> ; Vehicle for each team

gamelogic.setNumDropVehiclesForTeam <team> <int> ; Number of vehicles for which the team
gamelogic.AddInvalidDropVehicleObject

other_game_mod:
Code:
physics.gravity ; -15 is default, 0 is no gravity, -1... -14 you jump higher, -16... -9999 you go up, 1... 9999 more gravity

gamelogic.roundNr <int> ; current round number

sv.roundsPerMap
sv.password
sv.numPlayersNeededToStart
sv.scoreLimit
sv.configFile
sv.useGlobalRank
sv.useGlobalUnlocks
sv.ranked
sv.punkBuster

admin.runNextLevel
admin.currentLevel
admin.restartMap

mapList.list
mapList.clear
mapList.remove <map_list_id> ; Removes the specified map from the list
mapList.append <map_name> <game_mode> <map_size> ; new "map" at the end of the "maplist"
mapList.insert <map_list_id> <map_name> <game_mode> <map_size> ; Insert a new "map" in list with selected ID


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Old 04-02-2010, 11:35 AM   #6
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Does anybody know the rcon commands to make rapid fire rockets? Some guy joined our server and logged in to rcon and started firing 100's of rockets in seconds.

I already know the rcon codes to increase things for the soldier, but I would love to know how to alter vehicle speeds and weapons and stuff too, because it's a ranked server I cannot edit files, only send rcon commands. I can't find much documented about this subject on Google.
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Old 04-07-2010, 10:02 PM   #7
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Sorry for the stupid question
But the mod is running at a ranked server? Yesterday on a server like that where this mod was runnin on.
THX
Greetz Manu
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Old 04-09-2010, 02:52 AM   #8
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Good work that's nice. I'm looking for faster Healing points, faster repair points and fast ammo points. Can u help me to start with that because i looked for it and i make some test but im new with that. thx.


And Manu, YES it's running on a ranked server!!! Don't worry all stuff working great.
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Old 04-09-2010, 12:53 PM   #9
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can you say me how can i Load the stuff on the ranked server? I have the Rcon pw but no FTP access.... sorry 4 my bad englisch

[Auto Merged - 13:51:29 UTC]

no one there can tell me how can I download the CP_MOD_SK_64.txt?
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Old 04-10-2010, 04:14 PM   #10
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Quote:
Originally Posted by Manu1988 View Post
can you say me how can i Load the stuff on the ranked server? I have the Rcon pw but no FTP access.... sorry 4 my bad englisch

no one there can tell me how can I download the CP_MOD_SK_64.txt?
Doing it the slow way, you could send each one of those commands seperate in game adding "rcon exec " before each one.

Open console, login to rcon and type these:


rcon exec ObjectTemplate.active CPNAME_SK_64_hotel
rcon exec ObjectTemplate.radius 6
rcon exec ObjectTemplate.timeToGetControl 0.01
rcon exec ObjectTemplate.timeToLoseControl 0.01



Or if you use Auto Hotkey you can have AHK read CP_MOD_SK_64.txt and issue all the rcon commands for you in game by just pressing the shortcut keys.
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Old 04-11-2010, 04:25 PM   #11
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rcon exec ObjectTemplate.active CPNAME_SK_64_hotel
Error wrongsyntax
mhhhhh
what I doing wrong?

my Server is from i3D.net dosen't work on it?

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Old 04-12-2010, 06:46 PM   #12
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It works great

take a look =ToT= karkand 592 points per round in 10 Min.
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Old 04-12-2010, 08:21 PM   #13
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whats the name of your server provider?
i3d.net is doest work....
greetz Manu
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Old 04-13-2010, 08:56 AM   #14
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Art Of War
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Old 05-08-2010, 12:55 PM   #15
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hi!
physics.gravity ; -15 is default, 0 is no gravity, -1... -14 you jump higher, -16... -9999 you go up
physics.gravity ; -15?
Error(
rcon login "PW"
physics.gravity ; -15
but error


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Old 05-08-2010, 01:46 PM   #16
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hi!
physics.gravity ; -15 is default, 0 is no gravity, -1... -14 you jump higher, -16... -9999 you go up
physics.gravity ; -15?
Error(
rcon login "PW"
physics.gravity ; -15
but error

what kind of error? wrong rcon password? unrecognized command?
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Old 05-17-2010, 03:07 PM   #17
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Who can tell me how the AutoHotkey works?
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Old 05-17-2010, 03:18 PM   #18
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Old 05-17-2010, 03:32 PM   #19
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yes but...
I have a list..."Dragon.txt" how can i change the script?
Thx a lot
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Old 05-30-2010, 06:32 PM   #20
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apastas is an outcastapastas is an outcast
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When I run this program keep getting this error in console Error: Wrong syntax!, so what is wrong? rcon password is correct.
apastas is offline

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rcon, server mod
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