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Engine access for hybrid hooks
10-20-2009, 05:40 PM
#1 UnknownCoder
Join Date: Jan 2004
Location: Altar of Storms
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Engine access for hybrid hooks
Hi,
How about some engine access for your OpenGL hook?
PHP Code:
#define opengl32_dll ( *( HMODULE * )0x01313C2C ) #define opengl32_base ( PtrToUlong( opengl32_dll ) ) #define cgamex86_dll ( *( HMODULE * )0x007FCFB8 ) #define cgamex86_base ( PtrToUlong( cgamex86_dll ) ) #define qgl ( ( qglImport_t * )0x013E3C44 ) #define ri ( ( refImport_t * )0x01313C80 ) #define re ( ( refExport_t * )0x012E9940 ) #define backend_state ( ( backEndState_t * )0x0137F1E0 ) #define search_paths ( *( searchPath_t ** )0x006D1030 ) #define unfogged_stages ( ( shaderStage_t * )0x0082A288 ) #define cmd_tess ( ( shaderCommands_t * )0x012F9320 ) #define shader_hash ( *( shaderText_t ** )0x0082D028 ) #define shader_text ( *( char ** )0x0082D020 ) #define shader ( ( shader_t * )0x0082CE70 ) #define tr ( ( trGlobals_t * )0x01313D60 ) #define cm ( ( clipMap_t * )0x00ED9E40 ) #define cmd_functions ( *( cmdFunction_t ** )0x006C9FC0 ) #define in_qkeys ( ( qkey_t * )0x012F4B20 ) #define in_cameralook ( ( kbutton_t * )0x012F6F80 ) #define in_buttons ( ( kbutton_t * )0x012F70E0 ) #define in_strafe ( ( kbutton_t * )0x012F7080 ) #define in_speed ( ( kbutton_t * )0x012F6F80 ) #define in_left ( ( kbutton_t * )0x012F7000 ) #define in_right ( ( kbutton_t * )0x012F7020 ) #define in_forward ( ( kbutton_t * )0x012F6FE0 ) #define in_back ( ( kbutton_t * )0x012F70C0 ) #define in_lookup ( ( kbutton_t * )0x012F7060 ) #define in_lookdown ( ( kbutton_t * )0x012F6F60 ) #define in_moveleft ( ( kbutton_t * )0x012F7040 ) #define in_moveright ( ( kbutton_t * )0x012F70A0 ) #define in_up ( ( kbutton_t * )0x012F6FA0 ) #define in_down ( ( kbutton_t * )0x012F6FC0 ) #define in_mlooking ( *( qboolean * )0x012F70D8 ) #define in_guimouse ( *( qboolean * )0x012F6FF8 ) #define clc ( ( clientConnection_t * )0x00ED9F80 ) #define cls ( ( clientStatic_t * )0x00FF28E0 ) #define cl ( ( clientActive_t * )0x010F46C0 ) #define uii ( ( uiImport_t * )0x00BF3BA8 ) #define uie ( ( uiExport_t * )0x00BF3B94 ) #define uid ( ( uiDef_t * )0x00BF3B78 ) #define cl_active_beams ( ( beam_t * )( cgamex86_base + 0xB8BFC ) ) #define cl_free_beams ( ( beam_t * )( cgamex86_base + 0xB8BF8 ) ) #define cl_beams ( ( beam_t * )( cgamex86_base + 0x8EA80 ) ) #define cge ( *( clientGameExport_t ** )0x572BC4 ) #define cgi ( ( clientGameImport_t * )( cgamex86_base + 0x2A51A0 ) ) #define cg_entities ( ( centity_t * )( cgamex86_base + 0x3FEA00 ) ) #define cgs ( ( cgs_t * )( cgamex86_base + 0x2A5460 ) ) #define cg ( ( cg_t * )( cgamex86_base + 0x2B7DC0 ) ) #define current_centity ( *( centity_t ** )( cgamex86_base + 0x242FE4 ) ) #define current_entity ( *( refEntity_t ** )( cgamex86_base + 0x242FE0 ) ) #define current_entnum ( *( int * )( cgamex86_base + 0x7C68C ) ) #define current_shader ( *( shaderText_t ** )0x0082D024 ) #define current_tiki ( *( dtiki_t ** )( cgamex86_base + 0x242FE8 ) )
Full header file:
http://www.ucdownloads.com/downloads...o=file&id=4452 -CME
Regards.
__________________ Thrall, a young Orc raised as a Human slave and gladiator...
Last edited by CallMeEclipse; 10-20-2009 at 06:18 PM .
okidoki is offline
10-20-2009, 05:44 PM
#2 :3 1337 :3
Join Date: Nov 2008
Location: The Netherlands
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Points: 13,900, Level: 15
Last Achievements please remove the offsite link and upload it to
www.ucdownloads.com
thank you
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hai
Wieter20 is offline
10-20-2009, 05:58 PM
#3 UnknownCoder
Threadstarter Join Date: Jan 2004
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Posts: 290
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Quote:
Originally Posted by
Wieter20
Hi,
I can't: connexion time out.
If you can do it, would be greatly appreciated
Regards.
__________________ Thrall, a young Orc raised as a Human slave and gladiator...
okidoki is offline
10-20-2009, 06:02 PM
#4 Follow me children
Join Date: Aug 2003
Posts: 3,255
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Once again okidoki hella nice release.
__________________ Nigga who is UH. IPancakes.
Jesus. is offline
10-20-2009, 06:17 PM
#5 Join Date: Jul 2009
Location: California
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I reuploaded the file to UC-Downloads, you can get it here:
http://www.ucdownloads.com/downloads...o=file&id=4452
This is not normal protocall, but since I trust the author, and it is just a .h file i see no issues.
also no virus scan needed, just a source file.
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(12 17 AM) uNrEaL: One man's slap in the face is another man's slit throat
CallMeEclipse is offline
10-20-2009, 07:02 PM
#6 Join Date: Feb 2005
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Quality like always.
__________________
I've learned that something constructive comes from every defeat.
Sometimes i say things i shouldn't, and sometimes i say what other people are thinking.
Real programmer's don't document, if it was hard to write, it should be hard to understand.
First learn computer science and all the theory, next develop a programming style, then forget all that and just hack. Roverturbo is online now
10-20-2009, 07:02 PM
#7 Join Date: Nov 2004
Posts: 1,460
Reputation: 12882 Rep Power: 246
Last Achievements MOH:AA? Wow - People still play this game? lol. I remember playing this when i was younger, had a fantastic single player mode.
Thanks for the release Oki, Always appreciated.
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Turv is offline
10-20-2009, 08:43 PM
#8 Administrator
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Nice job as always man!
Alkatraz is online now
04-29-2010, 04:59 PM
#9 n00bie Join Date: Apr 2010
Posts: 5
Reputation: 10 Rep Power: 22
Okidoki can you give me your email? I have some doubts here
ruiwp13 is offline
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