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Can a MOH Coder post a simple source code of aimbot to see how it works in type of structing the code, and If you are asking That I want a DMW bypass my asnwer is no because I already have one, but I want to learn seeing some source codes, the aimbot even doesnt need to bypass dmw just to point to some texture.
First off, there is no such thing as a simple aimbot. A simple aimbot would be a universal one that uses color to aim at.
The only open source aimbot that exists for MOHAA is CoRRuPTioN 4, however it's not on UC. I would ask Shard for permission to add it to our database, but he's offline atm. You can however find it on mpc.
if there is something specific you want let me know I can try & help you out. If you reverse the clientside cgamex file for MOHAA, you can use registershader() & customshader() to call custom textures or shaders.
Thx, mod hippy i found Corruption v4, but now i got another doubt, you said cgamex86, can you post a simple tuturial coding with cgamex86, you use cgamex86 as a reference?
And I got the functions for a Spearhead Aimbot, (I Dissambled the Aimbot with PE Explorer To see the functions) IF you could help me out or explain some of them I will post them when I get Home
don't count too much on PE Explorer, that's not really a debugger as much as it is a string editor. For better debugging & disassembling I would recommend IDA Pro or what I use is ollydbg. There is a beta version out, but use the stable one 1.10 I believe it is.
Anywho as far as the wrapper is concerned you can download a base for free off wombat's website HERE.
In the header file you will need to reverse the structs & classes you want to use, however between corruption & the Q3 SDK, you can find alot of them there.
I can't use IDa pro on vista x64, and Ollydbg I just can't understand the program, but thanks for the advice I will change my OS for XP again.
And that cgamxe link you gave does it work for Spearhead , the structs & classes??
Edit:
And i heard a while back that you are participating in MOHAA Open source project, but the problem is that more than 80% players on mohaa don't know about this project, If the project succedes you need to start think on some advertise and "oh" some anti -cheat , dmw fails big TIME!
Last edited by m0d hipp„; 02-28-2009 at 02:33 AM.
Reason: Merged the 2 posts, please don't write a bunch of seperate posts, just modify the previous if you can.
1/ IDA Pro (5.2 or 5.3 / 32 and 64 bit) is working fine on Vista64...
2/ You will never manage any decent aimbot using the above IAT dump (even trying to use glReadPixels/mouse_event/...)
3/ As m0d hipp„ said, your best bet is: learn by having a peek on the Shard's public source that includes a working bones/tags aimbot
Regards.
__________________ Thrall, a young Orc raised as a Human slave and gladiator...
thx okidoki,but IDA Pro just dont work with my VISTA Ultimate x64(cracked vista ftw) anyway, those functions Is from aimbot existing working for Spearhead and as you said it isnt very decent, and I'm giving a peek on Shard's source, thx fo answer
thx okidoki,but IDA Pro just dont work with my VISTA Ultimate x64(cracked vista ftw) anyway, those functions Is from aimbot existing working for Spearhead and as you said it isnt very decent, and I'm giving a peek on Shard's source, thx fo answer
You should just write microsoft an email stating the same thing. They will be thrilled that you're using a cracked version of their operating system. In other words, don't talk about that shit here. Thanks.
yeah we don't want any trouble with piracy on here.
Those exports won't do you any good, I'm talking about actual MOHAA functions. All of those exports are just Windows Exports used for the game such as getModule, createThread etc etc.
When I say MOHAA functions I'm referring to cg_t, client game export, entity_t etc etc.. There are hundreds of them. You don't need all of them you only really need the ones you will be using, and whether or not it will work with Spearhead, I'm not sure, but if you populate the structs & classes properly, then I don't see why it wouldn't work. I can guarantee alot of the structs & classes will be the same so it's worth a shot.
Regarding the Open MOHAA project, yes I was involved with it, however unfortunately the project may be on hold at the moment due to the lack of help. One of our lead programmers "Rookie One" withdrew from the project due to the lack of time. Wombat was another primary coder & he too was very busy with school. Heiko & I have been working on some smaller projects on & off, not so much AC stuff, but we have been looking at stopping exploits & making the game more secure. I'm sure if you heard about Open MOHAA you have seen some of the work "Proof of concepts" really for stopping rendering of unwanted stuff through walls such as chams as well as aimbot detection.
Anywho, all the stuff is more or less for education, the main goal currently is to get MOHAA a solid backbone so that in the near future more gamers will come back to the game.
As far as Vista is concerned, why on earth would you upgrade from XP to Vista? It's not worth it especially being a 64bit OS. Anywho I guess that's just my opinion, but yes you're FAR better off sticking with XP, and I guarantee your overall pc performance will go up with XP over Vista as well.
If you have further questions or anything, let us know.