Go Back   UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats > First-Person Shooters > Other FPS Games > Medal Of Honor Series > Allied Assault

- Sponsored Advertisement -
http://www.myfpscheats.com/

Welcome to the UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats.
You have to register before you can post and see and access any of the advanced forum features, please click the register link to proceed to the registration form. To start viewing threads or posts, select a forum that you want to visit from the selection below.
Allied Assault
hacks cheats tutorials downloads source code
You are Unregistered, please register to gain Full access.    
Reply
 
Thread Tools

Old 02-21-2009, 03:49 PM   #1
n00bie

lcdl's Avatar

Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
is possible, i make an anti cinematic editing the gamex86.dll and mohaa.exe in the game without an client?
i have the anti leave_t here, and i will make anything similar with this code, for kick player when he is send this cmd

anyone?........

Last edited by t10101; 02-23-2009 at 12:15 PM.
lcdl is offline

Reply With Quote


Old 02-23-2009, 04:39 AM   #2


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
Sorry I was AFK. I'm glad you liked my leave_team fix. How is it working for you? I'm assuming everything is working well at this point.

Anywho regarding your question I was AFK for most of yesterday & today so I couldn't answer it sooner.
I never really understood the point of cinematic to begin with. I know what it does (allows the client to hear the enemy & the surroundings better), but I honestly don't play with sound because I usually just listen to music haha.

I will have to look into how cinematic works before I can tell you if it's possible or not. I think you CAN filter out certain sounds, but it's not easy and as you can probably imagine there are ALOT of sounds.

BTW lcdl, I don't think you can do it by editing the dll or exe directly. I would imagine you would have to do it through wombat's gamex wrapper.

Edit: Potential Resolution

This is untested, so please let me know if this will work.

You can create a new structure in gamex86.h like this
Code:
typedef struct 
{
		char	*cmd;
		char	*cmdtrue;
		char	*cmdfalse;
		cvar_t	**cvar;
		char	*(*function)( char *cmd );
}clientCommandFilter_t;

char* argv( int n );
This will hold an array of commands that you want to filter so you can dd several commands like
leave_team
cg_3rd_person
cinematics

etc etc you get the idea.

Next in gamex86.c you will need to write this somewhere in your code.
Code:
static clientCommandFilter_t	myClientFilter[] = 
{
	//  cmd						//true			//false				//cvar										//function	
	{ "cinematic",				},
	( "cg_3rd_person", 			},
	{ "leave_team",			}, 
	{ "lod_spawn",			}
};
Directly underneath you will have this:

Code:
char* argv( int n ) 
{
	if(n == 0)
	{
		char *cmd;
		cmd = gi.argv( n );;

		for(int i = 0 ; i < sizeof(myClientFilter) / sizeof(myClientFilter[0]) ; i++) 
		{
			if(!stricmp(cmd, myClientFilter[i].cmd)) 
			{
				if(myClientFilter[i].function != NULL)
				{
					return myClientFilter[i].function(cmd);
				}
				if(myClientFilter[i].cvar != NULL)
				{		
					cvar_t *cvar = *myClientFilter[i].cvar;
					if ( cvar->integer )
					{
						return myClientFilter[i].cmdtrue;
					}
					else if(myClientFilter[i].cmdfalse != NULL)
					{					
						return myClientFilter[i].cmdfalse;
					}
					else 
					{						
						return cmd;
					}
				}
				else if(myClientFilter[i].cmdtrue != NULL)
				{
					return myClientFilter[i].cmdtrue;
				}
				else
				{
					gi.KickClient( ent->client->ps.clientNum, "kicked for malicious behaviour" );
				}
			}
		}
	}
	return gi.argv( n );
}
Give this a go & let me know how it works out. If I have enough time I'll try to implement it & test it & then release it under the "Educational\Informational" thread.

Hope that answers your question.
__________________
[SIGPIC][/SIGPIC]

Last edited by m0d hipp„; 02-23-2009 at 05:39 AM.
m0d hipp„ is offline

Reply With Quote

Old 02-23-2009, 06:56 PM   #3
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
thanks mod hippy, i have the wrapper, and i make all that you say, but i dont know to create a .dll, what program i use to create a .dll with this files?
lcdl is offline

Reply With Quote

Old 02-23-2009, 11:55 PM   #4


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
You need a compiler. I use Visual Studio 6.0.
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote

Old 02-24-2009, 12:20 AM   #5
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
man, im breaking my brain for hours with this hahaha ;( and nothing
5 hours ;(

Last edited by lcdl; 02-24-2009 at 12:59 AM.
lcdl is offline

Reply With Quote

Old 02-24-2009, 01:14 AM   #6
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
Quote:
Originally Posted by lcdl View Post
man, im breaking my brain for hours with this hahaha ;( and nothing
5 hours ;(
i just create a one .dll file
lcdl is offline

Reply With Quote

Old 02-24-2009, 01:35 AM   #7


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
I'll release one myself & I'll let you know ok.
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote

Old 02-24-2009, 03:51 PM   #8
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
thanks, but i can solve this problem in hours or days, it not matter, but i will fix it, now it is personal challenge haha
lcdl is offline

Reply With Quote

Old 02-24-2009, 05:58 PM   #9


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
Now that right there is motivation & determination. Sounds good man. Let me know how it goes. If you have questions, feel free to ask!
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote

Old 02-24-2009, 08:12 PM   #10
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
i downloaded the visual studio 2008, and installed the visual c++ 2008 and the visual basic 2008
in c++ 2008 i dont can create the dll, now in visual basic dont have the option "build", and the save option dont include .dll file
what program in visual studio you specific use for compile these arquives to a .dll ?
im trying to open the gamex86.h for create a .dll
lcdl is offline

Reply With Quote

Old 02-24-2009, 09:30 PM   #11


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
you have to open it in visual c not visual basic.
If you hit f7 it will compile and put the dll in a debug or release folder.

You would open the "gamex86.dsw" or fgame.dsw file. It may ask you to convert the project to be compatible woth vs 2008. Hit yet & let it do it, then everything should work from there.
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote

Old 02-25-2009, 12:58 AM   #12
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
i loaded the gamex86.dsw and hit F7, in log:

Quote:
1>------ Build started: Project: gamex86, Configuration: Debug Win32 ------
1>Compiling...
1>clientcmds.cpp
1>e:\leandro\scripts\gamex86_wrapper\gamex86\clientcmds.cpp(14) : fatal error C1083: Cannot open include file: 'stdafx.h': No such file or directory
1>gamex86.cpp
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.h(52) : error C2143: syntax error : missing ';' before '*'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.h(52) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.h(52) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(100) : error C2143: syntax error : missing ')' before '}'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(100) : error C2059: syntax error : ')'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(100) : error C2143: syntax error : missing ';' before '}'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(100) : error C2059: syntax error : '}'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(101) : error C2143: syntax error : missing ';' before '{'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(101) : error C2447: '{' : missing function header (old-style formal list?)
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(101) : error C2059: syntax error : ','
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(102) : error C2143: syntax error : missing ';' before '{'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(102) : error C2447: '{' : missing function header (old-style formal list?)
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(103) : error C2059: syntax error : '}'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(103) : error C2143: syntax error : missing ';' before '}'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(103) : error C2059: syntax error : '}'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.cpp(111) : fatal error C1903: unable to recover from previous error(s); stopping compilation
1>quakecode.cpp
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.h(52) : error C2143: syntax error : missing ';' before '*'
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.h(52) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\leandro\scripts\gamex86_wrapper\gamex86\gamex86.h(52) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\leandro\scripts\gamex86_wrapper\gamex86\quakecode.cpp(16) : fatal error C1083: Cannot open include file: 'stdafx.h': No such file or directory
1>Generating Code...
1>Build log was saved at "file://e:\Leandro\scripts\gamex86_wrapper\gamex86\Debug\BuildLog.htm"
1>gamex86 - 21 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
project files: link removed

Last edited by t10101; 02-25-2009 at 01:05 AM.
lcdl is offline

Reply With Quote

Old 02-25-2009, 01:09 AM   #13
Level 3

t10101's Avatar

Join Date: Feb 2007
Posts: 2,123
Reputation: 16840
Rep Power: 271
t10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UCt10101 Will always be a legend at UC
Plumber 2 Champion Collapse Champion Extreme Snowboarding Champion
Points: 20,607, Level: 19
Points: 20,607, Level: 19 Points: 20,607, Level: 19 Points: 20,607, Level: 19
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
Please upload your project files to UCdownloads we do not allow offsite or you can place your code from your project in [code] tages.
__________________


t10101 is online now

Reply With Quote

Old 02-25-2009, 02:35 AM   #14


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
put the code in

"[ code ]" & "[ /code ]" tags. Put the ones that have the errors & I'll look at it and try to help you with it.

Edit: I got the link from t10101, I'll walk you through this.

1. Double click on gamex86.dsw & open with visual c++ 2008 (part of Visual studio 2008)
2. When it asks you to convert this project select "Yes to All"
3. Once it opens up to the workspace, on the left side you will see the "Solution Explorer" make sure from the bottom of that, that you are on the first tab labeled "Solution Explorer" if you're not already on that. When you click on it you can expand the project and see the header & source files that make up that project.
I see that you renamed your header file to projecto.h If you do this, you need to make sure you add it to the project as well & that you include it globally on all files instead of gamex86.h

There is really no need for it though because you don't need projecto.h if you have gamex86.h it's the same file, for simplicity just use gamex86.h

Now for the actual project:
I'm going to do this a bit differently, so let me know if this works for you. Remove the stuff you added from above (so make sure it's just a clean project)

1. in gamex86.h @ the bottom where g_lodspawn & sv_kicklod is declared you will add your other decelerations there.
Here is what I have:
Code:
extern cvar_t	*sv_kicklod;
extern cvar_t	*serverpatch;
extern cvar_t	*sv_kickcinematic;
extern cvar_t	*sv_kickleaveTeam;

void G_LODSpawn( gentity_t *ent );
void G_Cinematic( gentity_t *ent );
void G_LeaveTeam( gentity_t *ent );
2. In gamex86.cpp
Where the cvars are declared, add the ones you added in gamex86.h so you get this:
Code:
cvar_t	*sv_kicklod;
cvar_t	*serverpatch;
cvar_t	*sv_kickcinematic;
cvar_t	*sv_kickleaveTeam;
Where you see this:
Code:
static regCvar_t	cvars[] = {
	{ &sv_kicklod,	"sv_kicklod",	"1",	CVAR_ARCHIVE	},
	{ &serverpatch,	"serverpatch",	"Wombat's Serverpatch",	CVAR_SERVERINFO	}
};
change to this:
Code:
static regCvar_t cvars[] = 
{
	{ &sv_kicklod,	"sv_kicklod",	"1",	CVAR_ARCHIVE	},
	{ &sv_kickcinematic,	"sv_kickcinematic",	"1",	CVAR_ARCHIVE	},
	{ &sv_kickleaveTeam,	"sv_kickleaveTeam",	"1",	CVAR_ARCHIVE	},
	{ &serverpatch,	"serverpatch",	"Wombat's Serverpatch",	CVAR_SERVERINFO	}
};
Now scroll down to the bottom where you see this:
Code:
static clientCommand_t	clientCMDs[] = 
{
	{ "lod_spawn",			G_LODSpawn			}
};
Once again we will add our other variables here to check for.
Code:
static clientCommand_t	clientCMDs[] = 
{
	{ "lod_spawn",			G_LODSpawn			},
	{ "cinematic",			G_Cinematic			},
	{ "leave_team",			G_LeaveTeam			}
};
Now in clientcmds.h this is where we do the checking. You will see that it already has lod spawn done, this is merely just copy & paste & fill it with the other things we want to check for.

Now you have this:
Code:
void	G_LODSpawn( gentity_t *ent )
{
	// No OPeration
	char	userinfo[ MAX_INFO_STRING ];

	gi.getUserinfo( ent->client->ps.clientNum, userinfo, sizeof(userinfo) );

	gi.Printf( "%s (%i): lod_spawn called for %s\n", Info_ValueForKey(userinfo, "name"), ent->client->ps.clientNum, gi.args() );

	if ( sv_kicklod->integer ){
		gi.Printf( "kicking %s for malicious behaviour (lod_spawn)\n", Info_ValueForKey(userinfo, "name") );
		sprintf( userinfo, "clientkick %i\n", ent->client->ps.clientNum );
		gi.SendConsoleCommand( userinfo );
	}
}

void G_Cinematic( gentity_t *ent )
{
	char	userinfo[ MAX_INFO_STRING ];

	gi.getUserinfo( ent->client->ps.clientNum, userinfo, sizeof(userinfo) );

	gi.Printf( "%s (%i): Cinematic called for %s\n", Info_ValueForKey(userinfo, "name"), ent->client->ps.clientNum, gi.args() );

	if ( sv_kicklod->integer ){
		gi.Printf( "kicking %s for malicious behaviour (cinematic)\n", Info_ValueForKey(userinfo, "name") );
		sprintf( userinfo, "clientkick %i\n", ent->client->ps.clientNum );
		gi.SendConsoleCommand( userinfo );
	}
}

void G_LeaveTeam( gentity_t *ent )
{
	// No OPeration
	char	userinfo[ MAX_INFO_STRING ];

	gi.getUserinfo( ent->client->ps.clientNum, userinfo, sizeof(userinfo) );

	gi.Printf( "%s (%i): leave_team called for %s\n", Info_ValueForKey(userinfo, "name"), ent->client->ps.clientNum, gi.args() );

	if ( sv_kicklod->integer ){
		gi.Printf( "kicking %s for malicious behaviour (leave_team)\n", Info_ValueForKey(userinfo, "name") );
		sprintf( userinfo, "clientkick %i\n", ent->client->ps.clientNum );
		gi.SendConsoleCommand( userinfo );
	}
}
Now you should be able to compile everything with no errors or warnings. Just give this a test & let me know if it works. I haven't tested this, but I did walk step by step as I was writing this so it should compile no problem.
Code:
1>------ Build started: Project: gamex86_wrapper, Configuration: Release Win32 ------
1>Linking...
1>   Creating library C:\Documents and Settings\Owner\Desktop\gamex86\Release\gamex86.lib and object C:\Documents and Settings\Owner\Desktop\gamex86\Release\gamex86.exp
1>Generating code
1>Finished generating code
1>Embedding manifest...
1>Build log was saved at "file://c:\Documents and Settings\Owner\Desktop\gamex86\gamex86_wrapper\Release\BuildLog.htm"
1>gamex86_wrapper - 0 error(s), 0 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Obviously don't forget to rename the original gamex86.dll to gamex86mohaa.dll and then place the compiled one in the same directory (should be main).

Hope this helps you out!

http://ucdownloads.com/downloads/dow...o=file&id=3819
__________________
[SIGPIC][/SIGPIC]

Last edited by m0d hipp„; 02-25-2009 at 05:04 AM.
m0d hipp„ is offline

Reply With Quote

Old 02-25-2009, 02:17 PM   #15
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
sorry t10101

mod hippy i love you man
i have these files now


i have to rename to .dll any of this file? what file?

i tested your gamex86.dll with 10 kb in release download, and he dont work, dont start the map, only the menu

Last edited by lcdl; 02-25-2009 at 02:28 PM.
lcdl is offline

Reply With Quote

Old 02-25-2009, 03:25 PM   #16


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
When I get off work later tonight I will look at it & let you know.
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote

Old 02-25-2009, 03:49 PM   #17
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
ok, relax, thanks hippy
lcdl is offline

Reply With Quote

Old 02-26-2009, 06:10 AM   #18


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
The above link is the same, but I updated the file. I tested it & it should work. This is still using wombat's wrapper, but it was also modified by elgan with added functions As well as some of my added stuff.
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote

Old 02-26-2009, 03:11 PM   #19
n00bie

lcdl's Avatar

Threadstarter
Join Date: Feb 2009
Posts: 21
Reputation: 10
Rep Power: 37
lcdl has made posts that are generally average in quality
man, i have tested your new files, your gamex86.dll with 80 kb
when i hit cinematic, show in console "bad or missed command"
but i have the cinematic.cfg in main folder, with seta cinematic "1", and i write in unnamed, exec cinematic.cfg, and the cinematic start normally
i have tested the leave_team cmd, and i have droped the team from spectator normally
but i have only tested this in my client for any server without this fix,
this fix only work when i am the server?

Last edited by lcdl; 02-26-2009 at 03:17 PM.
lcdl is offline

Reply With Quote

Old 02-26-2009, 07:56 PM   #20


m0d hipp„'s Avatar

Join Date: Jun 2005
Posts: 1,362
Reputation: 8369
Rep Power: 0
m0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATSm0d hipp„ DEFINES UNKNOWNCHEATS
Cliff Diver Champion
Last Achievements
yes, this fix is serverside not clientside.
So the server would have to use this file for it to work.

When you use leave_team in a game or lod_spawn in a game it disconnects the client. Since I'm guessing your hosting on your local machine without running a dedicated server, you can't tell whether or not it's working. You'll need to create a dedicated server. When you select the map before you start the server & load the map, there's a small checkbox title "dedicated server", make sure you check that then start it. It will run the server in console mode. You will then start another MOHAA process (on top of the one that's already running don't close that one), then you will goto join games and select Lan games. Your server should show up in there and just double click on it. Now you can go ahead and test the fixes in clientmode.

As I mentioned lod_spawn & leave_team when they are entered into console they will force the client to disconnect, with cinematic it's a bit different. It won't disconnect the client instead it will say that it will go from normal:normal to none:none and then force itself back to normal:normal so it stops cinematic from working.
__________________
[SIGPIC][/SIGPIC]
m0d hipp„ is offline

Reply With Quote
Reply  

  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to Facebook
  • Submit Thread to My Yahoo!
  • Submit Thread to MySpace
  • Submit Thread to Twitter
  • Submit Thread to Reddit



Tags
anti, cinematic
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT +1. The time now is 05:26 AM.