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Open MOHAA Progress
Old 04-15-2008, 04:56 AM   #1


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Open MOHAA Progress

Posted by Wombat on 3-22-08
i managed to load mohaa maps with ioquake3. here are the first screenshots (ownage :P )



textures are still missing
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Wombat Update 3-23-08

there are no textures in the first picture because the pak files were missing.
here's a picture with textures (although some textures are not drawn because there's some issue with the shaders)


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Update by Rookie One 3-24-08

I fixed some of the texture glitches (and broke the lightmaps...).




However, I fixed the lightmaps later on. These come from a later engine build that aready has it resolved:


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Update by Rookie One 4-13-08
I figured out the texure coords. That is, most of them, on other maps there are ones which show up as blocks of solid colour, I guess this has to do with some flags we're not handling yet. Will inspect that.

As you can see in the screenshot below, the terrain tiles up well with a patch mesh:

And a random Stalingrad screenshot:

Mind you that terrain still has no lighting.

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4-13-08 Comparison of the maps:
Would a comparison be bad?
They are the same, the only diff is my gamma, which is 1.4.


And this was the closest that I could get. The upper right and lower left are from OMoHAA.

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Update 4-14-08 by Rookie One
Phew! After quite a lot of painstaking research and development it's there, our MoHAA LOD terrain renderer. It even has simple means of reducing the vertex and triangle count by frustum culling and discrete LOD, and although they're not the most efficient ones around and far from perfect (visible terrain "popping", cracks between terrain patches with different LOD levels), they work. I'll probably get the collision detection done tomorrow.

Here's a pic of Stalingrad with terrain in full detail:

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