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Ok i have a simple ? Is there a working SS bypass. Now i have tried them all on this site and mpc NONE OF THEM WORK. So im just asking IS THERE A WORKING SS BYPASS?.
im looking for full or demo doesnt matter they usaly work both for the same thing
And i have another ? what is the diff between open gl chams and regural chams
1. Typically any kind of public bypasses are patched pretty fast by the AC. Bypassing screenshots IS possible, but it's not an easy task to accomplish. You need a good amount of knowledge in c++ as well as other things such as asm, debugging and such to really understand what your doing and how the engine works. If you went through UC's download database, and haven't found anything that you like, then I am afraid it hasn't been publicly released. Typically bypasses are very hard to get ahold of, and if you find someone that has a bypass or makes a bypass, they will charge you for it.
And to clear some things up MOH demo and MOH full version are 2 very different games. They may play similar and you may think that they lack only a few maps and such, but in the engine there is alot more things to consider when bypassing. Firstly, the offsets will be different, so if one is hooking a offset or patching a value in memory or writing to it or anything of that type, if it works for the demo it doesn't mean it will work for the full version game. The same holds true vice versa. There are hybrid hacks that can have something like this, but as far as I am aware of it, nothing like this exists for MOHAA.
The 2nd question
Ogl chams are harder to detect serverside, then again if you know how to hide your steps, it can be just as hard detecting pk3 chams.
Their virtually the same thing, but the biggest difference is that its coded differently. pk3 chams are typically alot brighter and easier to spot on maps, they use commands and functions that are built into the games engine. OGL on the other hand uses openGL functions that a user must artificially add code to in order to draw these models through walls. It is alot harder to code an ogl cham, but it is alot harder to detect as well because everything is drawn clientside, and you aren't modifying anything in the game. Both are detected by AC's though, so don't be fooled because you could get caught and banned.
Hello all, im interested in the ss bypass for spearhead ? Can you help ?
Hey your bumping an old post.
Anyway there was a blocker released for AA2 and was tested on COD and AA3 and works on them all.
Is your game a pb game? as it may be wise to at least give it a try and post results back.
The old medal of honor series use a 3'rd party anti-cheat called DMW. This is optional but most people do use it these days.
Hi,
DMW isn't used anymore (only few servers left) because they failed by banning lot of people (false positives?) some time ago in clanbase.
Now most people use UAC2 in clanwars and other alternatives in public servers.
BTW if he is trying to make a non UAC2 screenshot bypass, he just needs to find the R_TakeScreenshot function, and then clean the hacks by drawing some clean frames using Com_Frame before calling the original R_TakeScreenshot.
DMW isn't used anymore (only few servers left) because they failed by banning lot of people (false positives?) some time ago in clanbase.
Now most people use UAC2 in clanwars and other alternatives in public servers.
BTW if he is trying to make a non UAC2 screenshot bypass, he just needs to find the R_TakeScreenshot function, and then clean the hacks by drawing some clean frames using Com_Frame before calling the original R_TakeScreenshot.
Uhm, i found some bypass but its 'half' working. The screen it send its completly black. The bypass is a opengl32.dll file. Does someone know what modifications need to be done in order to make it work properly? Or better, if someone has a bypass.cfg file which i would just load in game ?