Quote:
Originally Posted by s0beit no, im using the steam version, but ill try the sig thanks.
I've been trying to make use of the engine WTS function, but it is confusing :S
edit: btw the spoiler plugin has a common bug i discovered on my forums, because it uses a static variable to control the flow of the spoilers, only one spoiler is visible per page.
can't see your spoiler  |
I was working on using the engine w2s as well, the args not created local prior to call are located in the below. Maybe you have this already...
Code:
class CRenderClassC
{
public:
char zUnknown1[144];
D3DXMATRIX Matrix1; //w2s_arg;
D3DXMATRIX Matrix2; //w2s_arg
};
class CRenderData
{
public:
char zUnknown1[160832];
CRenderData* ObjectRoot;
CRenderClassC* RenderClassC;
char zUnknown3[72];
D3DXMATRIX RenderMatrix; //not sure if this is used.
char zUnknown4[32];
D3DXVECTOR3 Position;
};
class CGameBase
{
public:
virtual void function0(); //
char z_cUnknown0[40]; //0x0004
CEntityManager* EntityManager; //0x002C
char zUnknown2[540]; //0x0034
CRenderData* RenderingData;
};
Maybe that will help some, but yes it is confusing the way they shuffle the entries around.