Thread: [Help] BFBC2 esp
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Old 03-18-2010, 12:45 AM   #12
s0beit
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mattdog, i already had some info on that pointer myself.

i didnt reverse the members, but it is used in the wts calc and it does something like this

PHP Code:
class IRef
{
public:
    
unsigned char            Unknown0010x220 ];        //0000
    
FMatrix                    Matrix001;                    //0220
    
FMatrix                    Matrix002;                    //0260
    
FMatrix                    Matrix003;                    //02A0
    
unsigned char            Unknown0020xC0 ];            //02E0
    
FMatrix                    Matrix004;                    //03A0
    
FMatrix                    Matrix005;                    //03E0
    
FMatrix                    Matrix006;                    //0420
};

class 
IGameRender
{
public:

    
virtual void Unknown001() = 0;                        //0000
    
virtual void Unknown002() = 0;                        //0004
    
virtual void Unknown003() = 0;                        //0008
    
virtual void Unknown005() = 0;                        //000C
    
virtual void Unknown006() = 0;                        //0010
    
virtual void Unknown007() = 0;                        //0014
    
virtual void Unknown008() = 0;                        //0018
    
virtual void Unknown009() = 0;                        //001C
    
virtual void Unknown010() = 0;                        //0020
    
virtual void Unknown011() = 0;                        //0024
    
virtual void Unknown012() = 0;                        //0028
    
virtual IRefGetRef() = 0;                            //002C

    //

    
__forceinline static IGameRenderGet()
    {
        return 
reinterpret_castIGameRender* >( *reinterpret_castunsigned long* >( 0x01534540 ) );
    }
}; 
220 and 3A0 are used in the engine calculation.

I'll try messing with your info
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